Developer Networks

Build with GraphicStream technologies

GraphicStream library of technical articles, tutorials, and learning resources

GraphicStream is a software publisher and the publisher of Immersive. The Developer Network supports teams building with its products and technologies.

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Each shelving groups documents, guides and references for a single functional or technical domain.

Forge

Forge is the **integrated creation** environment of the Immersive platform. Designed for developers, integrators, merchants and trainers, Forge allows you to create, customize and deploy experiences for Immersive adapted to a multitude of use cases.

16 documents

Forge Interface

Forge est l’environnement de **création intégré** de la plateforme Immersive. Conçu pour les développeurs, intégrateurs, comemrciaux et formateurs, Forge permet de créer, personnaliser et déployer des expériences pour Immersive adaptées à une multitude de cas d’usage.

0 documents

Binding

Binding concepts and guides.

1 document

Articles

Technical articles and transversal topics.

1 document

Commons

Common setup and shared fundamentals.

0 documents

Connaissances de base

Explore the guides, references and examples for this domain.

1 document

Hub

The Immersive Hub is the heart of the Immersive solution's data infrastructure. It is the universal intermediary between: * Data sources: IoT sensors, PLCs (OPC UA, Modbus, MQTT, etc.), Excel files, SQL databases, REST APIs, etc. * Consumers: Beholder 3D applications, supervisors, web synoptics, or any other business service. The Hub acts as an **conductor**: It centralizes heterogeneous data from multiple protocols, synchronizes useful values with client applications in real time, and ensures consistency and reliability of information for monitoring and maintenance.

4 documents

Rest Frontage

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19 documents

Scripting

Learn how to bring your plan to life by reacting to the data received and offering an interface tailored to the needs of your users.

16 documents

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Resources selected at random from the library to reveal more possibilities offered by Immersive and GraphicStream technologies.

Rest Frontage

Rest Frontage Configuration File

This guide helps you set up RestFrontage without gray areas, distinguishing between really active and ignored sections. You'll see how to choose the right database mode between SQL Server, LocalDB, and SQLite, and what this means for logs, files, and some server functions. It also details critical settings to secure, such as JWTs, recovery, federated authentication, or API keys. By going through it, you'll be able to build a consistent 'appsettings.json', avoid tricky priorities between options, and immediately understand why a setting does or doesn't have a real effect.

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Forge

Styles

This module shows how to structure and use style classes in Forge to make your maps clearer, more consistent and faster to evolve. You will see how to create, name and modify a style, and then apply it either temporarily to your session or permanently as the default style of the map. In practice, you will be able to visually differentiate between areas, structures and 3D models without retouching each object one by one. It is an effective lever to impose a graphic charter, improve the functional reading of a map and prepare thematic variants in a few actions. By the end, you will understand when to use each application mode and how to save time on complex projects.

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Forge

Exterior

This module shows how to transform the exterior of a building into a real reading medium for the project in Forge. You will learn from a georeferenced basemap, to set simple boundaries, then to structure floors, roads and neighboring buildings with the right tools. The document also explains how to enrich the scene with furniture, trees and 3D models to make the whole more readable and credible. At the end, you will be able to build a coherent external context, useful for better locating the site, understanding access and improving communication around the map.

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Scripting

My Building - Garage Door

This demo shows how to control a garage door in Immersive based on data actually reported from the field. You will learn how to declare a "Blocked Door" defect directly in Excel via the Obstacle channel, without writing a script, and to understand the impact of automatic states on display and criticality. The tutorial also explains how to evolve the 3D model according to the Open or Closed state of the door to make the digital twin more readable. At the end, you will be able to configure the channel in Error, interpret its behavior in the interface and visually adapt the equipment between open and closed door.

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Forge

Forge: Editing map parameters.

Adjust essential elements of the map to be modeled

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