Developer Networks
Build with GraphicStream technologies
GraphicStream library of technical articles, tutorials, and learning resources
GraphicStream is a software publisher and the publisher of Immersive. The Developer Network supports teams building with its products and technologies.
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Essential resources
A curated selection for understanding the GraphicStream ecosystem and starting to build around Immersive.
Presentation of the Beholder interface
Quickly get your bearings in the Beholder by discovering how the screen is organized between 3D view, equipment list, alarms and menus. This chapter shows where to act, what to look for, and how to select equipment from both the digital twin and the side panels. You will immediately understand the meaning of the color codes and visual indicators to spot a defect, a disconnection or equipment under construction without wasting time. It also explains the role of 3D widgets, graphical objects, and annotations to read the field context more accurately. By the end, you'll be able to navigate the application smoothly and interpret the overall status of a fleet of equipment at a glance.
Read the resourceHub: Overview
Understand in a few minutes how the Immersive Hub orchestrates data access between your applications and heterogeneous sources such as OPC UA, Excel, MQTT or SQL. This presentation shows concretely how the same mechanism unifies requests, updates and quality statuses, without exposing the complexity of the protocols. You will see the precise role of handles, sessions and connectors, and how the Hub distributes the right values to the right consumers at the right time. By reading, you will be able to model access to data, follow the life cycle of a session and understand how to connect or design a connector adapted to your needs. You will also be able to interpret error states, timeouts and fault reports to make monitoring and maintenance more reliable.
Read the resourceBinding: Introduction
Cette introduction vous montre comment relier proprement un objet de la scène 3D à un équipement métier Immersive, pour que données, états, alarmes et interactions pointent toujours vers la bonne cible. Vous comprendrez la logique du modèle objet, des familles, des instances, des handles et des scopes, sans rester au niveau théorique. La formation s’appuie sur un cas concret, BuildingSensorSimulator, pour apprendre à identifier les équipements à créer et à structurer un contrat de données fiable. À la lecture, vous saurez préparer un binding stable entre vue 3D et DOM, éviter les mappings fragiles et concevoir une base exploitable pour le scripting, l’UI et la supervision. C’est le point de départ indispensable pour bâtir un jumeau numérique cohérent, évolutif et fidèle au terrain.
Read the resourceExplore
Browse GSDN domains
Each shelving groups documents, guides and references for a single functional or technical domain.
Forge
Forge is the **integrated creation** environment of the Immersive platform. Designed for developers, integrators, merchants and trainers, Forge allows you to create, customize and deploy experiences for Immersive adapted to a multitude of use cases.
16 documentsForge Interface
Forge est l’environnement de **création intégré** de la plateforme Immersive. Conçu pour les développeurs, intégrateurs, comemrciaux et formateurs, Forge permet de créer, personnaliser et déployer des expériences pour Immersive adaptées à une multitude de cas d’usage.
0 documentsBinding
Binding concepts and guides.
1 documentArticles
Technical articles and transversal topics.
1 documentCommons
Common setup and shared fundamentals.
0 documentsConnaissances de base
Explore the guides, references and examples for this domain.
1 documentHub
The Immersive Hub is the heart of the Immersive solution's data infrastructure. It is the universal intermediary between: * Data sources: IoT sensors, PLCs (OPC UA, Modbus, MQTT, etc.), Excel files, SQL databases, REST APIs, etc. * Consumers: Beholder 3D applications, supervisors, web synoptics, or any other business service. The Hub acts as an **conductor**: It centralizes heterogeneous data from multiple protocols, synchronizes useful values with client applications in real time, and ensures consistency and reliability of information for monitoring and maintenance.
4 documents
Rest Frontage
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19 documentsScripting
Learn how to bring your plan to life by reacting to the data received and offering an interface tailored to the needs of your users.
16 documentsDiscover
Continue exploring
Resources selected at random from the library to reveal more possibilities offered by Immersive and GraphicStream technologies.
Rest Frontage Configuration File
This guide helps you set up RestFrontage without gray areas, distinguishing between really active and ignored sections. You'll see how to choose the right database mode between SQL Server, LocalDB, and SQLite, and what this means for logs, files, and some server functions. It also details critical settings to secure, such as JWTs, recovery, federated authentication, or API keys. By going through it, you'll be able to build a consistent 'appsettings.json', avoid tricky priorities between options, and immediately understand why a setting does or doesn't have a real effect.
DiscoverStyles
This module shows how to structure and use style classes in Forge to make your maps clearer, more consistent and faster to evolve. You will see how to create, name and modify a style, and then apply it either temporarily to your session or permanently as the default style of the map. In practice, you will be able to visually differentiate between areas, structures and 3D models without retouching each object one by one. It is an effective lever to impose a graphic charter, improve the functional reading of a map and prepare thematic variants in a few actions. By the end, you will understand when to use each application mode and how to save time on complex projects.
DiscoverExterior
This module shows how to transform the exterior of a building into a real reading medium for the project in Forge. You will learn from a georeferenced basemap, to set simple boundaries, then to structure floors, roads and neighboring buildings with the right tools. The document also explains how to enrich the scene with furniture, trees and 3D models to make the whole more readable and credible. At the end, you will be able to build a coherent external context, useful for better locating the site, understanding access and improving communication around the map.
DiscoverMy Building - Garage Door
This demo shows how to control a garage door in Immersive based on data actually reported from the field. You will learn how to declare a "Blocked Door" defect directly in Excel via the Obstacle channel, without writing a script, and to understand the impact of automatic states on display and criticality. The tutorial also explains how to evolve the 3D model according to the Open or Closed state of the door to make the digital twin more readable. At the end, you will be able to configure the channel in Error, interpret its behavior in the interface and visually adapt the equipment between open and closed door.
DiscoverForge: Editing map parameters.
Adjust essential elements of the map to be modeled
Discover