Developer Networks
Build with GraphicStream technologies
GraphicStream library of technical articles, tutorials, and learning resources
GraphicStream is a software publisher and the publisher of Immersive. The Developer Network supports teams building with its products and technologies.
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Essential resources
A curated selection for understanding the GraphicStream ecosystem and starting to build around Immersive.
Presentation of the Beholder interface
Quickly get your bearings in the Beholder by discovering how the screen is organized between 3D view, equipment list, alarms and menus. This chapter shows where to act, what to look for, and how to select equipment from both the digital twin and the side panels. You will immediately understand the meaning of the color codes and visual indicators to spot a defect, a disconnection or equipment under construction without wasting time. It also explains the role of 3D widgets, graphical objects, and annotations to read the field context more accurately. By the end, you'll be able to navigate the application smoothly and interpret the overall status of a fleet of equipment at a glance.
Read the resourceHub: Overview
Understand in a few minutes how the Immersive Hub orchestrates data access between your applications and heterogeneous sources such as OPC UA, Excel, MQTT or SQL. This presentation shows concretely how the same mechanism unifies requests, updates and quality statuses, without exposing the complexity of the protocols. You will see the precise role of handles, sessions and connectors, and how the Hub distributes the right values to the right consumers at the right time. By reading, you will be able to model access to data, follow the life cycle of a session and understand how to connect or design a connector adapted to your needs. You will also be able to interpret error states, timeouts and fault reports to make monitoring and maintenance more reliable.
Read the resourceBinding: Introduction
Cette introduction vous montre comment relier proprement un objet de la scène 3D à un équipement métier Immersive, pour que données, états, alarmes et interactions pointent toujours vers la bonne cible. Vous comprendrez la logique du modèle objet, des familles, des instances, des handles et des scopes, sans rester au niveau théorique. La formation s’appuie sur un cas concret, BuildingSensorSimulator, pour apprendre à identifier les équipements à créer et à structurer un contrat de données fiable. À la lecture, vous saurez préparer un binding stable entre vue 3D et DOM, éviter les mappings fragiles et concevoir une base exploitable pour le scripting, l’UI et la supervision. C’est le point de départ indispensable pour bâtir un jumeau numérique cohérent, évolutif et fidèle au terrain.
Read the resourceExplore
Browse GSDN domains
Each shelving groups documents, guides and references for a single functional or technical domain.
Forge
Forge is the **integrated creation** environment of the Immersive platform. Designed for developers, integrators, merchants and trainers, Forge allows you to create, customize and deploy experiences for Immersive adapted to a multitude of use cases.
16 documentsForge Interface
Forge est l’environnement de **création intégré** de la plateforme Immersive. Conçu pour les développeurs, intégrateurs, comemrciaux et formateurs, Forge permet de créer, personnaliser et déployer des expériences pour Immersive adaptées à une multitude de cas d’usage.
0 documentsBinding
Binding concepts and guides.
1 documentArticles
Technical articles and transversal topics.
1 documentCommons
Common setup and shared fundamentals.
0 documentsConnaissances de base
Explore the guides, references and examples for this domain.
1 documentHub
The Immersive Hub is the heart of the Immersive solution's data infrastructure. It is the universal intermediary between: * Data sources: IoT sensors, PLCs (OPC UA, Modbus, MQTT, etc.), Excel files, SQL databases, REST APIs, etc. * Consumers: Beholder 3D applications, supervisors, web synoptics, or any other business service. The Hub acts as an **conductor**: It centralizes heterogeneous data from multiple protocols, synchronizes useful values with client applications in real time, and ensures consistency and reliability of information for monitoring and maintenance.
4 documents
Rest Frontage
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19 documentsScripting
Learn how to bring your plan to life by reacting to the data received and offering an interface tailored to the needs of your users.
16 documentsDiscover
Continue exploring
Resources selected at random from the library to reveal more possibilities offered by Immersive and GraphicStream technologies.
Bulk equipment import using Office 365 and Excel
Save a considerable amount of time when onboarding a site by preparing your equipment directly in Excel 365. This training shows how to structure families, variables and instances, and then launch an Office script to automatically generate the data expected by the Immersive Back Office. You will understand precisely the role of handles, paths, types and categories to avoid import errors. The tutorial also teaches you how to use custom columns to inject values specific to each device without complicating your families. At the end, you will be able to produce a reliable file, industrialize your imports and create hundreds of devices much faster.
DiscoverGestion de la camera
Discover this GraphicStream Developer Network resource.
DiscoverView and understand user logs.
This course teaches you how to use user logs to quickly understand what happened, when, and for whom. You'll learn how to read useful information, spot important signals, and distinguish between normal behavior and an anomaly to investigate. The document also outlines prerequisites, points to look out for, and a simple way to prepare your environment without wasting time. By the end, you'll be able to interpret critical events, verify a real-world case, and rely on logs to speed up business diagnosis, support, and analysis.
DiscoverGranting conditional rights
Understand how to grant permission without ever expanding the scope of access already acquired. This document shows, with a concrete case around 'See' and 'Modify', how a conditional right is evaluated on the same object and why it avoids over-authorizations such as unmanageable manual maintenance. You will see in what order security examines refusals, direct rights and conditional rules, as well as the real effects of a functional group combined with visibility rights. You will also know how to create, activate, disable or delete these rules from the admin interface or via the API, understanding the integrity checks, the allowed dependencies and the limits to be respected.
DiscoverMy Building - Garage Door
This demo shows how to control a garage door in Immersive based on data actually reported from the field. You will learn how to declare a "Blocked Door" defect directly in Excel via the Obstacle channel, without writing a script, and to understand the impact of automatic states on display and criticality. The tutorial also explains how to evolve the 3D model according to the Open or Closed state of the door to make the digital twin more readable. At the end, you will be able to configure the channel in Error, interpret its behavior in the interface and visually adapt the equipment between open and closed door.
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