Developer Networks

Build with GraphicStream technologies

GraphicStream library of technical articles, tutorials, and learning resources

GraphicStream is a software publisher and the publisher of Immersive. The Developer Network supports teams building with its products and technologies.

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Each shelving groups documents, guides and references for a single functional or technical domain.

Forge

Forge is the **integrated creation** environment of the Immersive platform. Designed for developers, integrators, merchants and trainers, Forge allows you to create, customize and deploy experiences for Immersive adapted to a multitude of use cases.

16 documents

Forge Interface

Forge est l’environnement de **création intégré** de la plateforme Immersive. Conçu pour les développeurs, intégrateurs, comemrciaux et formateurs, Forge permet de créer, personnaliser et déployer des expériences pour Immersive adaptées à une multitude de cas d’usage.

0 documents

Binding

Binding concepts and guides.

1 document

Articles

Technical articles and transversal topics.

1 document

Commons

Common setup and shared fundamentals.

0 documents

Connaissances de base

Explore the guides, references and examples for this domain.

1 document

Hub

The Immersive Hub is the heart of the Immersive solution's data infrastructure. It is the universal intermediary between: * Data sources: IoT sensors, PLCs (OPC UA, Modbus, MQTT, etc.), Excel files, SQL databases, REST APIs, etc. * Consumers: Beholder 3D applications, supervisors, web synoptics, or any other business service. The Hub acts as an **conductor**: It centralizes heterogeneous data from multiple protocols, synchronizes useful values with client applications in real time, and ensures consistency and reliability of information for monitoring and maintenance.

4 documents

Rest Frontage

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19 documents

Scripting

Learn how to bring your plan to life by reacting to the data received and offering an interface tailored to the needs of your users.

16 documents

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Resources selected at random from the library to reveal more possibilities offered by Immersive and GraphicStream technologies.

Scripting

Bulk equipment import using Office 365 and Excel

Save a considerable amount of time when onboarding a site by preparing your equipment directly in Excel 365. This training shows how to structure families, variables and instances, and then launch an Office script to automatically generate the data expected by the Immersive Back Office. You will understand precisely the role of handles, paths, types and categories to avoid import errors. The tutorial also teaches you how to use custom columns to inject values specific to each device without complicating your families. At the end, you will be able to produce a reliable file, industrialize your imports and create hundreds of devices much faster.

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Forge

Gestion de la camera

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Rest Frontage

View and understand user logs.

This course teaches you how to use user logs to quickly understand what happened, when, and for whom. You'll learn how to read useful information, spot important signals, and distinguish between normal behavior and an anomaly to investigate. The document also outlines prerequisites, points to look out for, and a simple way to prepare your environment without wasting time. By the end, you'll be able to interpret critical events, verify a real-world case, and rely on logs to speed up business diagnosis, support, and analysis.

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Rest Frontage

Granting conditional rights

Understand how to grant permission without ever expanding the scope of access already acquired. This document shows, with a concrete case around 'See' and 'Modify', how a conditional right is evaluated on the same object and why it avoids over-authorizations such as unmanageable manual maintenance. You will see in what order security examines refusals, direct rights and conditional rules, as well as the real effects of a functional group combined with visibility rights. You will also know how to create, activate, disable or delete these rules from the admin interface or via the API, understanding the integrity checks, the allowed dependencies and the limits to be respected.

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Scripting

My Building - Garage Door

This demo shows how to control a garage door in Immersive based on data actually reported from the field. You will learn how to declare a "Blocked Door" defect directly in Excel via the Obstacle channel, without writing a script, and to understand the impact of automatic states on display and criticality. The tutorial also explains how to evolve the 3D model according to the Open or Closed state of the door to make the digital twin more readable. At the end, you will be able to configure the channel in Error, interpret its behavior in the interface and visually adapt the equipment between open and closed door.

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