Developer Networks
Build with GraphicStream technologies
GraphicStream library of technical articles, tutorials, and learning resources
GraphicStream is a software publisher and the publisher of Immersive. The Developer Network supports teams building with its products and technologies.
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Essential resources
A curated selection for understanding the GraphicStream ecosystem and starting to build around Immersive.
Presentation of the Beholder interface
Quickly get your bearings in the Beholder by discovering how the screen is organized between 3D view, equipment list, alarms and menus. This chapter shows where to act, what to look for, and how to select equipment from both the digital twin and the side panels. You will immediately understand the meaning of the color codes and visual indicators to spot a defect, a disconnection or equipment under construction without wasting time. It also explains the role of 3D widgets, graphical objects, and annotations to read the field context more accurately. By the end, you'll be able to navigate the application smoothly and interpret the overall status of a fleet of equipment at a glance.
Read the resourceHub: Overview
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Read the resourceBinding: Introduction
Cette introduction vous montre comment relier proprement un objet de la scène 3D à un équipement métier Immersive, pour que données, états, alarmes et interactions pointent toujours vers la bonne cible. Vous comprendrez la logique du modèle objet, des familles, des instances, des handles et des scopes, sans rester au niveau théorique. La formation s’appuie sur un cas concret, BuildingSensorSimulator, pour apprendre à identifier les équipements à créer et à structurer un contrat de données fiable. À la lecture, vous saurez préparer un binding stable entre vue 3D et DOM, éviter les mappings fragiles et concevoir une base exploitable pour le scripting, l’UI et la supervision. C’est le point de départ indispensable pour bâtir un jumeau numérique cohérent, évolutif et fidèle au terrain.
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Browse GSDN domains
Each shelving groups documents, guides and references for a single functional or technical domain.
Forge
Forge is the **integrated creation** environment of the Immersive platform. Designed for developers, integrators, merchants and trainers, Forge allows you to create, customize and deploy experiences for Immersive adapted to a multitude of use cases.
14 documentsBinding
Binding concepts and guides.
1 documentArticles
Technical articles and transversal topics.
1 documentCommons
Common setup and shared fundamentals.
0 documentsConnaissances de base
Explore the guides, references and examples for this domain.
1 documentHub
The Immersive Hub is the heart of the Immersive solution's data infrastructure. It is the universal intermediary between: * Data sources: IoT sensors, PLCs (OPC UA, Modbus, MQTT, etc.), Excel files, SQL databases, REST APIs, etc. * Consumers: Beholder 3D applications, supervisors, web synoptics, or any other business service. The Hub acts as an **conductor**: It centralizes heterogeneous data from multiple protocols, synchronizes useful values with client applications in real time, and ensures consistency and reliability of information for monitoring and maintenance.
4 documents
Rest Frontage
y
12 documentsScripting
Learn how to bring your plan to life by reacting to the data received and offering an interface tailored to the needs of your users.
16 documentsDiscover
Continue exploring
Resources selected at random from the library to reveal more possibilities offered by Immersive and GraphicStream technologies.
Activer un type d’objet pour la sécurité
Ce guide montre précisément ce que change le toggle d’un type d’objet dans la sécurité RestFrontage, et surtout ce qu’il ne fait pas. Vous verrez comment activer ou désactiver un type comme `Map`, `Equipment` ou `Workspace`, puis où enchaîner pour définir les permissions et les droits automatiques utiles. Le document aide à éviter les confusions fréquentes : un type actif n’accorde aucun accès par lui-même, et un type inactif ne supprime ni les droits existants ni les contrôles déjà branchés. En le parcourant, vous saurez lire l’état réel d’un type, comprendre l’impact d’une modification sur la configuration en mémoire et réagir correctement si un toggle est bloqué, ignoré ou revient à son état précédent.
DiscoverHub: create your connector
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DiscoverScripting: Query
Query objects in the digital twin to target associated devices.
DiscoverMap Drawing
Modeling Your Plan
DiscoverContents: behaviors, scripting
This course explains how to drive Beholder's interface and digital twin through Workspaces and Controllers, by creating, versioning, publishing, and applying scripts from the Immersive Backend. It details the main types of controllers — configuration, equipment scripting, application scripting and localization — as well as their import rules, formats and uses. All of this makes it possible to adapt behaviors, display and integrations without updating the tools on the user side.
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