Developer Networks

Build with GraphicStream technologies

GraphicStream library of technical articles, tutorials, and learning resources

GraphicStream is a software publisher and the publisher of Immersive. The Developer Network supports teams building with its products and technologies.

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Each shelving groups documents, guides and references for a single functional or technical domain.

Forge

Forge is the **integrated creation** environment of the Immersive platform. Designed for developers, integrators, merchants and trainers, Forge allows you to create, customize and deploy experiences for Immersive adapted to a multitude of use cases.

16 documents

Forge Interface

Forge est l’environnement de **création intégré** de la plateforme Immersive. Conçu pour les développeurs, intégrateurs, comemrciaux et formateurs, Forge permet de créer, personnaliser et déployer des expériences pour Immersive adaptées à une multitude de cas d’usage.

0 documents

Binding

Binding concepts and guides.

1 document

Articles

Technical articles and transversal topics.

1 document

Commons

Common setup and shared fundamentals.

0 documents

Connaissances de base

Explore the guides, references and examples for this domain.

1 document

Hub

The Immersive Hub is the heart of the Immersive solution's data infrastructure. It is the universal intermediary between: * Data sources: IoT sensors, PLCs (OPC UA, Modbus, MQTT, etc.), Excel files, SQL databases, REST APIs, etc. * Consumers: Beholder 3D applications, supervisors, web synoptics, or any other business service. The Hub acts as an **conductor**: It centralizes heterogeneous data from multiple protocols, synchronizes useful values with client applications in real time, and ensures consistency and reliability of information for monitoring and maintenance.

4 documents

Rest Frontage

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19 documents

Scripting

Learn how to bring your plan to life by reacting to the data received and offering an interface tailored to the needs of your users.

16 documents

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Resources selected at random from the library to reveal more possibilities offered by Immersive and GraphicStream technologies.

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SSO under Immersive

This training shows you how to set up SSO in Immersive in a clear way, from the prerequisites to the first functional case. You will understand the role of SSO in the architecture, the configuration points to master and the exchanges to be planned with external services. The document also helps you to quickly identify technical constraints, frequent errors and validations to be carried out before going into production. At the end, you will be able to prepare the environment, configure the solution, implement a simple scenario and adapt the integration to a concrete business need.

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Rest Frontage

Immersive Security Overview

This document provides a clear and operational view of Immersive security on the client, administrator, and security officer side. You will understand how organizations, users, groups, and devices are isolated, and how permissions, inheritances, and prohibitions are actually evaluated. It also details key roles, automatic rights, temporary sharing, and rules that avoid gaps between resources or between server instances. Upon reading, you will be able to explain why access is granted or denied, structure a consistent administration, and anticipate the impacts of a change in rights. It is also a useful basis for auditing traceability, securing sharing practices, and better managing a multi-instance environment.

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Scripting

Mass Equipment Instantiation (Excel)

Save time on the creation and maintenance of your Immersive equipment by industrializing instantiation via Excel. This tutorial details the expected structure of the file, the fields that are really essential and the logic of the handles to avoid identification or display errors. You will understand how to correctly fill in references, types, paths and categories, including for fixed values without connection to the hub. It also explains step by step how to import into Enhancer, how to read the preview of changes and the rules for updating or replacing handles. At the end, you will be able to prepare a reliable file, import in bulk and secure your evolutions without recreating your equipment manually.

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Forge

Map Drawing

This module teaches you how to build a 3D plan that can be used in Forge, from the layout of structures and areas to detail adjustments. You'll learn how to pose, rework, and correct an outline, manage vertices accurately, and quickly create reusable shapes. The course also shows how to cut openings, add points without breaking a line, and take advantage of snapping to achieve reliable right angles, parallels, and alignments. By the end, you'll be able to model a building or site cleaner, with geometry that is clear, consistent, and easy to scale.

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Scripting

My Building - Temperature and Humidity Sensors

This demo shows how to bring together two physical sensors, temperature and humidity, in a single "Room" device to offer a more natural reading in the digital twin. You will see how to display the temperature directly in the 3D bubble, with a clear format, a readable unit and the right level of accuracy. The tutorial also explains when to use the Excel configuration and when to prefer JS scripting to finely customize the rendering of the measurements. Finally, it details the creation of a calculated fault to trigger an alert as soon as a critical threshold is exceeded. In the end, you will be able to structure your sensors, improve the readability of the data and strengthen the supervision of your parts.

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