Developer Networks

Build with GraphicStream technologies

GraphicStream library of technical articles, tutorials, and learning resources

GraphicStream is a software publisher and the publisher of Immersive. The Developer Network supports teams building with its products and technologies.

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Each shelving groups documents, guides and references for a single functional or technical domain.

Forge

Forge is the **integrated creation** environment of the Immersive platform. Designed for developers, integrators, merchants and trainers, Forge allows you to create, customize and deploy experiences for Immersive adapted to a multitude of use cases.

16 documents

Forge Interface

Forge est l’environnement de **création intégré** de la plateforme Immersive. Conçu pour les développeurs, intégrateurs, comemrciaux et formateurs, Forge permet de créer, personnaliser et déployer des expériences pour Immersive adaptées à une multitude de cas d’usage.

0 documents

Binding

Binding concepts and guides.

1 document

Articles

Technical articles and transversal topics.

1 document

Commons

Common setup and shared fundamentals.

0 documents

Connaissances de base

Explore the guides, references and examples for this domain.

1 document

Hub

The Immersive Hub is the heart of the Immersive solution's data infrastructure. It is the universal intermediary between: * Data sources: IoT sensors, PLCs (OPC UA, Modbus, MQTT, etc.), Excel files, SQL databases, REST APIs, etc. * Consumers: Beholder 3D applications, supervisors, web synoptics, or any other business service. The Hub acts as an **conductor**: It centralizes heterogeneous data from multiple protocols, synchronizes useful values with client applications in real time, and ensures consistency and reliability of information for monitoring and maintenance.

4 documents

Rest Frontage

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19 documents

Scripting

Learn how to bring your plan to life by reacting to the data received and offering an interface tailored to the needs of your users.

16 documents

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Resources selected at random from the library to reveal more possibilities offered by Immersive and GraphicStream technologies.

Scripting

Scripting: Geolocation

This tutorial shows how to use the GPS data of a device to display it and make it evolve automatically in the 3D digital twin, without writing JavaScript. You will understand when to use GeoTracking, GeoMove or NavMeshMove depending on the accuracy of the positions, the frequency of ascent and the type of movement expected. The document also details the exact configuration to be planned for variables, from the format 'longitude; latitude' to orientation or reverse fields. When you read it, you will be able to choose the right native behavior, avoid the pitfalls associated with WGS 84 and obtain consistent visual tracking, from a simple teleport to a fluid animation on a navigation graph.

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Scripting

Scripting: Introduction

Understand how scripting becomes the business layer that transforms an Immersive digital twin into a truly operational application. This introduction shows where it fits into the creation journey, from modeling to the dynamic behaviors of the Beholder. You will see how JavaScript scripts, versioned on the server side and executed locally, make it possible to adjust the interface, react to real-time data and automate actions without redeployment. The document also clarifies the essential notions of Workspace, Controller, handle and import rules, to know how to structure your developments. By reading, you will be able to identify the role of scripting, understand its life cycle and prepare a clean, maintainable and scalable basis for your future use cases.

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Rest Frontage

View and understand user logs.

This course teaches you how to use user logs to quickly understand what happened, when, and for whom. You'll learn how to read useful information, spot important signals, and distinguish between normal behavior and an anomaly to investigate. The document also outlines prerequisites, points to look out for, and a simple way to prepare your environment without wasting time. By the end, you'll be able to interpret critical events, verify a real-world case, and rely on logs to speed up business diagnosis, support, and analysis.

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Forge

The Forge interface

Prenez rapidement vos repères dans Forge en découvrant comment l’interface organise chaque étape du travail, de la modélisation à la supervision. Ce contenu détaille les cinq grandes zones de l’écran et le rôle concret de chacune pour éditer, naviguer, valider et sauvegarder efficacement une carte. Vous verrez où agir selon le contexte, quels panneaux pilotent les outils, et comment exploiter les paramètres affichés à droite, en bas et au centre. À la fin, vous saurez circuler sans hésiter dans l’environnement, choisir le bon mode d’édition et ajuster l’affichage pour gagner en confort et en performance.

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Forge

Binder equipment

Learn how to link a piece of equipment to a map element to turn a Forge view into a truly usable interface. This content shows, step by step, how to activate supervision editing, choose the right scope, and associate equipment with an area, structure, model, or waypoint. You'll also see how to add a visual marker to immediately locate the equipment on the map. By the end, you'll know how to bind an instance of equipment neatly, organize its display, and prepare clearer, more interactive, and more useful monitoring in operation.

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